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Birdwatching
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Devlog
Week 5: Playtesting Build!
November 20, 2025
by
qksjeli
Please fill out the feedback form here if you are playtesting! We would love your thoughts! We've worked hard to make the Playtesting form, so please fill it out! In between our first Alpha release an...
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Week 4: (what we finished but didn't get into Alpha)
November 20, 2025
by
qksjeli
There were some other things we got done that didn't manage to make it into the Alpha build because of time constraints, but we wanted to show them off here! Randomized material colors Animated PC for...
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Week 4: Alpha Build!
November 20, 2025
by
qksjeli
Team Wungus is proud to announce the release of Birdwatching's Alpha Version! Here's our demo video! This week we added a ton of features in order to have a minimum viable product to present for our A...
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Week 3: Tunnel Generation, UI, & Behind-The-Scenes Work
November 20, 2025
by
qksjeli
This week we continued work on Birdwatching, setting up classes and blueprints behind-the-scenes for future mechanics. Set up tunnel segment generation Created a toolbox for environmental art assets I...
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Week 2: Greyboxing & Base Mechanics
November 20, 2025
by
qksjeli
This week we worked on getting things in Unreal Engine and fleshing out our main mechanics and models. Implemented Player Character class and movement [video] Began greyboxing for environmental levels...
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Week 1: Setup and Game Design
November 20, 2025
by
qksjeli
Welcome to the birth of the game Birdwatching and the formation of Team Wungus! This project was created for WPI's IMGD 4000/4500 classes, Technical Game Development 2 and Artistic Game Development 2...
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